destiny

New Masterwork Aims to Bring Weapon Investment in Forsaken

The Eternal Masterwork Experiment Bungie held a live stream Tuesday morning that focused on gear and changes to combat lethality. During the stream, they outlined how the Masterwork system is being redesigned in Forsaken. Their goals are to give players a greater sense of investment in their gear. Currently, legendary weapons can drop or be…

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A Whisper of Hope for Destiny 2: Forsaken

Last week, Destiny hobbyists were pleasantly surprised by the discovery of a secret quest which lead to the acquisition of the most powerful weapon in the game, Whisper of the Worm. The Worm is a returning weapon from Destiny 1, previously named Black Spindle, which was also acquired in similar fashion. Getting this quest honors…

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I Can Say “Heavy” Again in Destiny 2

Primary, Special, and Heavy One of the biggest changes coming to Destiny 2 is the new weapon slot system. It’s being deployed a week ahead of the September 4th release of the Forsaken expansion through the Destiny 2 2.0 update. So we have a week to get accustomed to the new slots before our new…

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Destiny 2’s Prestige Raid Lairs and the Pursuit of Mastery

New and Not So Improved Bungie renamed the hard mode of their activities “Prestige” for Destiny 2. This was done to signify that pinnacle endgame activities would continue to scale up with the ever-increasing power cap, keeping them relevant for longer. This plan didn’t pan out as well as Bungie had hoped for over the…

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The Positive Social Impact of Destiny Clans

In the Trenches The Destiny community was built out of necessity. In this Destiny development post, I went over how the first year of Destiny left many of its player-base to their own devices. Even at its most competitive, Destiny is a cooperative experience. Many endgame activities required fireteams of 3-6 players with no in-game method…

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How Random Rolls Will Save Destiny 2

What are Random Rolls Random Rolls is a feature from Destiny 1 that never made it into Destiny 2. Thanks to plenty of community outcry, it’s coming back in the Destiny 2 2.0 update. In Destiny, the variety of a weapon is defined by 2 major factors; its stats, and perks. Stats include things like range, rate of…

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How Eververse in Destiny 2 Can Actually Succeed

Eververse Eververse, Destiny 2‘s in-game micro-transaction system, is part of a polarizing topic of discussion. There don’t seem to be any right answers for micro-transaction systems, rather more of what works best for each game that features it. In my article last week I claimed that if Bungie didn’t charge for the annual pass, they…

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The Legend of Destiny: A Brief History of Development

Per Audacia Ad Astra Bungie Software Products Corporation, as it was known in the 90’s, had early success with a few Macintosh games that are still celebrated to this day. Marathon and Myth were their blockbusters, along with Oni later on. In 1999, they began development on a title known as Halo: Combat Evolved, also…

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The Real Cost of Destiny 2 Forsaken

Looking at the Big Picture Destiny 2 Forsaken is set to release on September 4th, bringing a huge injection of content with some needed improvements. The news of its price tag left many players upset at the prospect of paying for fixes that should have been there from the start. It turns out however, that isn’t…

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Destiny 2 Forsaken Brings Pinnacle Activities to Everyone

Bungie’s Complex Problem Bungie has accomplished many things with Destiny. They took the core of a first person shooter and built an MMORPG around it. It was always clear that Destiny was an FPS first, which is why the gun-play is polished above all else. They were also the first game to implement raids into…

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