Author

About the Author
Born and raised in LA, he then graduated from The University of Nebraska Omaha with a BFA concentrating on Digital Media Production. He currently is an avid gamer, broadcaster, and content creator for his YouTube channel FutureFoePlays, dedicated to Bungie’s open-world shooter, Destiny.

Appreciating Destiny’s Destination Director

On August 28th, Bungie will be deploying yet another redesign to the destination director (or director for shorthand), to accommodate new destinations coming in Forsaken. Places like The Tangled Shore and The Dreaming City, as well as new activities like Gambit. As a designer, the long-standing tradition of director redesigns is one of the features…

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Becoming More Lethal in Destiny 2: Forsaken

Last week, Bungie outlined their changes coming to the weapons and ability sandbox in update 2.0. They outlined their goals with the update, including their desire to make your guardian feel more powerful and to decrease the overall time to kill, which is the average time is takes to defeat an opponent in PvP. A…

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New Masterwork Aims to Bring Weapon Investment in Forsaken

The Eternal Masterwork Experiment Bungie held a live stream Tuesday morning that focused on gear and changes to combat lethality. During the stream, they outlined how the Masterwork system is being redesigned in Forsaken. Their goals are to give players a greater sense of investment in their gear. Currently, legendary weapons can drop or be…

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A Whisper of Hope for Destiny 2: Forsaken

Last week, Destiny hobbyists were pleasantly surprised by the discovery of a secret quest which lead to the acquisition of the most powerful weapon in the game, Whisper of the Worm. The Worm is a returning weapon from Destiny 1, previously named Black Spindle, which was also acquired in similar fashion. Getting this quest honors…

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I Can Say “Heavy” Again in Destiny 2

Primary, Special, and Heavy One of the biggest changes coming to Destiny 2 is the new weapon slot system. It’s being deployed a week ahead of the September 4th release of the Forsaken expansion through the Destiny 2 2.0 update. So we have a week to get accustomed to the new slots before our new…

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Destiny 2’s Prestige Raid Lairs and the Pursuit of Mastery

New and Not So Improved Bungie renamed the hard mode of their activities “Prestige” for Destiny 2. This was done to signify that pinnacle endgame activities would continue to scale up with the ever-increasing power cap, keeping them relevant for longer. This plan didn’t pan out as well as Bungie had hoped for over the…

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The Positive Social Impact of Destiny Clans

In the Trenches The Destiny community was built out of necessity. In this Destiny development post, I went over how the first year of Destiny left many of its player-base to their own devices. Even at its most competitive, Destiny is a cooperative experience. Many endgame activities required fireteams of 3-6 players with no in-game method…

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How Eververse in Destiny 2 Can Actually Succeed

Eververse Eververse, Destiny 2‘s in-game micro-transaction system, is part of a polarizing topic of discussion. There don’t seem to be any right answers for micro-transaction systems, rather more of what works best for each game that features it. In my article last week I claimed that if Bungie didn’t charge for the annual pass, they…

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The Legend of Destiny: A Brief History of Development

Per Audacia Ad Astra Bungie Software Products Corporation, as it was known in the 90’s, had early success with a few Macintosh games that are still celebrated to this day. Marathon and Myth were their blockbusters, along with Oni later on. In 1999, they began development on a title known as Halo: Combat Evolved, also…

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The Real Cost of Destiny 2 Forsaken

Looking at the Big Picture Destiny 2 Forsaken is set to release on September 4th, bringing a huge injection of content with some needed improvements. The news of its price tag left many players upset at the prospect of paying for fixes that should have been there from the start. It turns out however, that isn’t…

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